Price

Billing Description

The various capabilities of the Embodia AI platform uniformly use credits as the consumption unit. Different capabilities and options consume different amounts of credits.

The following are specific consumption instructions:

Real-Time Driving SDK

Charges are based on the duration of digital human interaction; no credits are consumed when there is no interaction with the digital human for a long period.

Basic Voice Version: 0.5 credits / minute

Pro Voice Version: 2 credits / minute

Video Generation

Video generation consumes different computing power based on video resolution, scene complexity, frame rate, video duration, and other factors. The credits consumed will vary.

Capability

Credits Consumption Instructions

720p

140 credits / minute

1080p

240 credits / minute

2k

880 credits / minute

4k

1340 credits / minute

Voice Synthesis

Billed based on the duration of the generated audio

Capability

Credits Consumption Instructions

Basic Voice Version

0.2 credits / minute

Pro Voice Version

1 credits / minute

Usage Restrictions

Commercial Licensing Notice

Related services on this platform, without our written authorization, are only for personal learning, trial experience, code debugging, and other non-commercial purposes. Any commercial use must obtain prior authorization. Please contact us via the following methods to obtain authorization; the scope of authorization is subject to the actual agreed content.

Concurrency Limits

The digital human capabilities of the Embodia AI platform are primarily for developer debugging, and limits are placed on the concurrency of each capability. If you have higher concurrency needs, please scan the code to contact us.

Embodia AI, more than just digital humans, enables AI to move from thinking to expression and communication.

Capability type

Capability

Concurrency Limit

Real-time driver SDK

3 channel

Video synthesis

1 channel

Speech synthesis

Basic Timbre Edition

1 channel

Pro Tone Edition

1 channel